Immortal Words Īll Edgedancers must speak the Immortal Words of the Knights Radiant, which are a set of rules by which Radiants live. One should never assume the Edgedancers are in any way base just because they often ignore high society they are renowned as some of the most refined and graceful of Radiants. However, there are some renowned for their graceful and skilled prowess in combat, occasionally used as scouts or special forces troops in conjunction with a team of Windrunners or Skybreakers. During wartime, they often act as the mobile medics, eschewing actual combat to heal or pull out the wounded or those trapped in terrible situations. Often, a mid-sized town would have an Edgedancer or two on permanent assignment, where they'd use Regrowth to provide healing and would work for the common good of the town.Įdgedancers tend to be among the more religious of Radiants and are the order where one is most likely to find former religious leaders who end up bonding a spren. Among the Knights Radiant, they see it as their duty to care for the people and are often less interested in war than they are about trying to improve the daily lives of the common folk. The Edgedancers are known as being caring and graceful. Too often, the actions of the powerful have terrible effects on the people with no voice, and the Edgedancers consider it their solemn duty to remember that the people are the ones they truly serve. Įdgedancer oaths are themed around remembering the ordinary people of the world - those who aren't powerful generals or Radiants. Įdgedancers' Shardplate is likely made up of lesser spren than Cultivationspren. They were also the most articulate and refined of the Radiants. "It is unfortunate they were always so concerned with small-minded things, while ignoring those of greater import."Īs described above, while they were not the most demanding of orders, their graceful, limber movements hid a deadliness that was quite renowned. They could ride the thinnest rope at speed, dance across rooftops, move through a battlefield like a ribbon on the wind. "Where you blunder, they were elegant things of beauty. "They were once a glorious order," Darkness said. –From Words of Radiance, chapter 20, page 12 Please help The Coppermind by expanding it.When Simol was informed of the arrival of the Edgedancers, a concealed consternation and terror, as is common in such cases, fell upon him although they were not the most demanding of orders, their graceful, limber movements hid a deadliness that was, by this time, quite renowned also, they were the most articulate and refined of the Radiants. This meta article is still missing information. Īn omnibus with updated and extra content was made available to preorder via Indigogo in February of 2022. White Sand is, chronologically, the earliest book in the cosmere sequence. The first volume was released on June 28, 2016. It is set on the planet of Taldain and is a part of Brandon Sanderson's cosmere universe. Volume three was drawn by Fritz Casas, colored by Salvatore Aiala Studios, and lettered by DC Hopkins. Volume Two was split between several artists chapters one through five were drawn by Julius Gopez and chapter six was drawn by Julius Ohta, chapters one and two were colored by Morgan Hickman and chapters three through six were colored by Salvatore Aiala Studios, lettering for the whole volume was done by DC Hopkins. Volume One was drawn by Julius Gopez, colored by Sophie Campbell, and lettered by Marshall Dillon. A number of different artists were used, with each volume having its own lineup. White Sand is a trilogy of graphic novels based on a story written by Brandon Sanderson, adapted by Rik Hoskin. By Nabetse Zitro (sketch, lineart), Justyna Dura (coloring, render) Cover for the omnibus edition